- Grammar and language is a key thing as they like to look for people that can use their words smartly and word into the dialogue of the games, passing it down to the players.
- It is even possible to get into the gaming industry straight after school if they excel in their grades, plus experience.
- Any experience with making games is a huge help with your portfolio like Flash Games, Board Games, Card games, anything thats a game which shows you have spent alot of time and effort with success at the same time, plus how well the rules are played, the artwork is and how much fun the game is.
- Grades are moved aside when you show them what you are capable of with stuff like level designing.
- A key that you will need is the enthusiasm, the thrill and the enjoyment of creating games.
- The interviewer cannot judge until he/she has seen you in action, showing off your skills and passion for the gaming industry.
- A simple way to do well in the game industry for a portfolio is to make board games that will work well and fun to play, bring them in and show the interviewer how it works, play it with them if it appeals to them.
- You can also write a 250 page design document which will help but will not be the thing that can get you in, it all comes down to experience, dedication and examples.
- Start up a blog and begin to write about games intelligently, making reviews, discussions, anything that will look professional.
- Quoted by Brenda Brathwaite on the gamecareerguide.com
'The Portfolio
In order of importance, here are a bunch of things that would impress me in a student's design portfolio. Naturally, other designers might have other ideas to contribute to the list or disagree with me outright. Take it all with a grain of salt.
- Internships in the game industry
- A few, playable digital games (remember those free game development tools)
- A digital game or level produced by a team with clear evidence of your contribution
- A few, playable non-digital games of high quality
- An intelligent, insightful and obviously updated blog.'
- And this is some bonus points from the same website and the same person
'Bonus points. Aside from the points I've mentioned above, there are other things that would impress me and help to solidify my belief that you are, in fact, serious about this design gig:
- Evidence of having read the same books most every designer in the industry has like Koster's A Theory of Fun and McCloud's Understanding Comics for starters.
- Evidence of having attended a game conference like the Game Developers Conference, Austin Game Developers Conference, or a local IGDA chapter meeting. While you're there, network yourself crazy. Darius Kazemi has an excellent series on networking that is a must-read.
- Evidence of programming or artistic ability, but programming particularly. For game designers, your life will be a whole lot easier if you actually understand how to code at least functionally.'